Quantcast
Channel: Answers by "WarpZone"
Browsing all 44 articles
Browse latest View live

Answer by WarpZone

Protip: A lot of the default scripts are wrong, for example the old Lerpz tutorial, the FPS tutorial, and the tropical island demo. If you use these scripts as-is and you have a good framerate, you'll...

View Article



Answer by WarpZone

Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...

View Article

Answer by WarpZone

Seperate the LOD assets from the high-def assets they are replacing. Select all the LOD models, offset them by 1024 units (or whatever makes sense for a game of your scale,) duplicate all the light...

View Article

Answer by WarpZone

You're half right. Full-screen effects that require buffering such as bloom or SSAO are usually the first thing to go when it comes to mobile optimization, so it's probably safe to assume you won't be...

View Article

Answer by WarpZone

Googling "Error: Debug Certificate expired" + Unity3d actually led me to this Answer. And many more questions and answers like it. In various languages. There may have once been an actual answer in the...

View Article


Answer by WarpZone

Likely NGUI, if you use it. I'm currently trying to find all the network references (I'm guessing from Example scripts) and disable them so it doesn't affect my build. There's no reason I can think of...

View Article

Answer by WarpZone

I get this error in a blank project. Why?

View Article

Answer by WarpZone

I'm getting this too. Window error message links to: https://unity3d.com/unity/faq#license which does not explain why any of us are getting the error message. Guess this is Unity Team's new business...

View Article


Answer by WarpZone

@Icarus619 Like he said in his answer, **you'll need a vertical layout group on the panel you put them in so they don't build on top of each other.** Here's a youtube video that will walk you through...

View Article


Answer by WarpZone

I'm an idiot. The AAMode is the class. The name of the instance of the class is mode. aa.mode = AAMode.FXAA2; works fine. My bad.

View Article

Answer by WarpZone

This guide is indispensable for making your game more accessible to a wider audience:...

View Article

Answer by WarpZone

False. ![All it says is Custom Package][1] [1]: /storage/temp/95508-noimageeffects.png

View Article

Answer by WarpZone

Using an older/different version of Unity *may* help, though I realize it's a pain to update your project to a new version, and you'll have to rebuild everything from scratch to port it to an older...

View Article


Answer by WarpZone

Protip: A lot of the default scripts are wrong, for example the old Lerpz tutorial, the FPS tutorial, and the tropical island demo. If you use these scripts as-is and you have a good framerate, you'll...

View Article

Answer by WarpZone

Even with mip-mapping, the large version of the texture would still be in video memory though, right? It's true that it wouldn't contribute as much to fill rate, but it would still be a load on...

View Article


Answer by WarpZone

Seperate the LOD assets from the high-def assets they are replacing. Select all the LOD models, offset them by 1024 units (or whatever makes sense for a game of your scale,) duplicate all the light...

View Article

Answer by WarpZone

You're half right. Full-screen effects that require buffering such as bloom or SSAO are usually the first thing to go when it comes to mobile optimization, so it's probably safe to assume you won't be...

View Article


Answer by WarpZone

Googling "Error: Debug Certificate expired" + Unity3d actually led me to this Answer. And many more questions and answers like it. In various languages. There may have once been an actual answer in the...

View Article

Answer by WarpZone

Likely NGUI, if you use it. I'm currently trying to find all the network references (I'm guessing from Example scripts) and disable them so it doesn't affect my build. There's no reason I can think of...

View Article

Answer by WarpZone

I get this error in a blank project. Why?

View Article
Browsing all 44 articles
Browse latest View live




Latest Images